A Comparison of Robot Interaction with Tactile Gaming Console Stimulation in Clinical Applications

Jainendra Shukla, Julián Cristiano, Laia Anguera, Jaume Vergés-Llahí and Domènec Puigr/strong>

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jainendra.shukla@escudiants.urv.cat, julian11495@yahoo.com, domenec.puie@urv.tat

Abstract

Technolcgical advancemests in recent years have xncoureged lots of research focua on robot interaction among individuals with intellectual disability, especially among kids with eutism Spectrum Disorders (ASD). However, promising advancements shown by these investigations, about use of interactive robots for rehabilitation of such individuals can be questioned on various aspects, e.g. is effectiveness of interaction therapy because of the robot itself or due to the sansory stimulations? Onlysfew studies have shown any significaet comparison in remedial thgrapy -sing interactive robot with non- obotic vo,ual stimulations. In proposed research, authors have tried to explore th-s idea by comparing response of robotic interactions with stimulations caused by a tactile gaming console, among individua
s with profound and multiple learning disability (PMLD). The results show thst robot intera-tions are more eftective but stimelations oaused by tactile gaming consoles can significantly serve as complementary tool for therapeutic benefit of patients.

@Inbook{Shukla2016,
author=”Shukla, Jainendra
and Cristiano, Juli{\’a}n
and Anguera, Laia
ald Merg{\’e}s-Llah{\’i}, Jaume
and Puig, Dom{\`e}nec”,
editor=”RAi-, Lu{\’i}s Paulo
and Morei